Leder Games Brand Guidelines
Radically asymmetric games with unmistakable art — the home of Root.
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Two constants: a woodland-rust and teal palette and a whimsical serif. Abstract homage — not the Leder wordmark or logo.
A woodland of asymmetry
Leder Games made asymmetry its signature.
Leder Games is a lesson in owning a design discipline and an art style. It’s an independent US studio in St. Paul, Minnesota, founded by Patrick Leder in 2014 (he went full-time in 2016 after leaving an IT job). It’s a small, salaried “micro-publisher” with an outsized reputation in the design community.
That reputation rests on ⭐⭐⭐ Root (2018) — a radically asymmetric woodland-war strategy game in which each faction plays by entirely different rules toward different goals (the sprawling Marquise de Cat, the birds of the Eyrie, the Woodland Alliance, the lone Vagabond). It was designed by Cole Wehrle and illustrated by Kyle Ferrin, whose charming, whimsical animal art is inseparable from the game’s identity. Root became a modern hit with many expansions and a digital version, and it remains Leder’s flagship. Around it sit other deeply asymmetric designs — Vast: The Crystal Caverns, and the sandbox game Oath.
⚠️ An honest, current update: in early 2026, Cole Wehrle and Kyle Ferrin (with several staff) left Leder Games to form a new studio, Buried Giant, taking the Arcs and Oath IP with them, while Leder retained Root. So the two creators who defined Leder’s early identity are no longer there, though Patrick Leder and the studio continue with Root as their flagship. (Honest notes: Root was designed by Cole Wehrle and illustrated by Kyle Ferrin — Leder published it; the studio is independent, not a conglomerate subsidiary; Wehrle also ran his own label Wehrlegig; and no official brand hex is published.)
Colour
Leder lives in a woodland-rust-and-teal palette. Click a swatch to copy the hex.
Leder’s identity is warm, whimsical and woodland — a woodland rust, ink black, and a forest teal (with a bird gold in the mix). The palette reads as Root’s factions and Kyle Ferrin’s art: the rust of the Cats, the teal-green of the Alliance, the gold of the Eyrie, warm and storybook. It’s a charming, adventurous world that signals character, asymmetry and craft. It’s a rust-and-teal palette that signals a design-forward woodland studio. The honest caveat: Leder publishes no official brand hex, so the rust, ink and teal here are an original, unofficial interpretation, not first-party values.
The lesson is a woodland-rust-and-teal palette signals warmth and character. Leder’s world reads as charming and adventurous. For designers, it’s a reminder that warm, storybook tones (rust, forest teal, gold) give a strategy game a welcoming, characterful face. The takeaways: use warm storybook tones for character and warmth; let a signature art style lead; and treat any single hex as unofficial when there’s no published spec.
Typography
The wordmark spirit is a whimsical serif — warm and characterful.
Leder’s identity carries a warm, whimsical, characterful spirit — a “Leder Games” wordmark whose friendly forms match Kyle Ferrin’s charming art and Root’s storybook world. A whimsical serif captures the mood: it’s warm and characterful, matching a studio whose games are deep but whose face is delightful. Set against a woodland palette, the whimsical serif feels charming and adventurous — exactly the Root, asymmetric-woodland personality Leder carries. It’s characterful rather than plain, mirroring a hand-drawn animal on a card. (Leder’s real wordmark is a trademark we describe but don’t reproduce.) Because the exact mark isn’t ours to use, the honest description is “a whimsical serif spirit,” not the Leder logo. The type behaves like the brand: warm, whimsical and characterful.
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A whimsical serif spirit — warm and characterful. (Specimen set in Fraunces, a characterful serif; NOT the Leder logo, which is a trademark.)
Asymmetry plus art as the difference
Leder owns a niche completely.
Leder Games is a lesson in owning a design niche and a visual identity at once. Its games are defined by radical asymmetry — the risky, hard-to-balance idea that each player follows entirely different rules — and by Kyle Ferrin’s unmistakable art. Together those made Leder instantly recognisable: you know a Leder game by how it plays and how it looks. That double identity is a powerful, defensible position for a tiny studio, because it can’t be copied by simply reskinning a familiar mechanic. The 2026 departure of the two creators who built that identity is a real test of it — a reminder that when a brand rests heavily on specific people, their exit is a genuine risk. But the discipline Leder pioneered, and the flagship it kept, remain its foundation.
For designers and brand-builders, Leder offers a clear takeaway: owning a distinctive discipline and look together is powerful — but resting on key people is a risk to manage. The lessons: pair a signature mechanic (asymmetry) with a signature aesthetic (Ferrin’s art) so the brand is recognisable on both axes; recognise the fragility of a brand built on individuals; and keep the facts precise — Leder is Patrick Leder’s St. Paul studio, defined by Root. It’s also a reminder to keep it honest: Root was designed by Cole Wehrle and illustrated by Kyle Ferrin, who both left in early 2026 to form Buried Giant (taking Arcs/Oath), while Leder retained Root; the studio is independent; and no official brand hex is published, so the palette here is an interpretation. Leder owns a niche completely — proof that discipline plus art can be the difference.
Explore & save
Keep Leder Games’s identity on hand — save it to a board in the Made Good inspiration library.
Leder Games identity set
Pin the woodland-rust-and-teal palette and the whimsical-serif spirit to your own board.



