Portal Games Brand Guidelines
“Board games that tell stories” — the Polish home of Robinson Crusoe and Detective.
Aa
Two constants: a sienna-and-rope-tan palette and a storytelling serif. Abstract homage — not the Portal wordmark or logo.
Board games that tell stories
Portal built a brand on narrative.
Portal Games is a lesson in a clear ethos as a brand. It’s a Polish publisher in Gliwice, founded and led by designer Ignacy Trzewiczek. It began in 1999 as an RPG and magazine publisher and shifted into board games over the following years (we hedge the exact pivot). Its byline says everything: “Board Games That Tell Stories.”
That focus on narrative and experience produced two landmarks. ⭐⭐ Robinson Crusoe: Adventures on the Cursed Island (2012), designed by Trzewiczek, is a beloved — and famously hard — cooperative survival game where players build, explore and endure on a hostile island, generating a different survival story every time. ⭐⭐ Detective: A Modern Crime Board Game (2018) is a cooperative investigation game played with an online case database and app, turning players into a real detective team working a campaign of cases. Around them sit Imperial Settlers / 51st State and the early hit Neuroshima Hex!.
Portal is also inseparable from Trzewiczek himself — an unusually visible designer-personality who writes candid blogs and books (Boardgames That Tell Stories) about the craft and business of publishing. It’s a proudly independent studio built around story, craft and a strong authorial voice. (Honest notes: the founding year is 1999 but the RPG-to-board-games pivot date is hedged; Detective was co-designed (Rymer, Trzewiczek, Łapot) and Neuroshima Hex designed by Michał Oracz — Portal published them; it’s independent; and no official brand hex is published.)
Colour
Portal lives in a sienna-and-rope-tan palette. Click a swatch to copy the hex.
Portal’s identity is warm, narrative and rugged — a sienna brown, ink black, and a rope tan. The palette reads as Robinson Crusoe: the sienna and sand of a survival island, the rope and wood of shelters, warm and story-worn. It’s a storytelling, adventurous world that signals narrative, survival and craft. It’s a sienna-and-rope-tan palette that signals a story-driven Polish studio. The honest caveat: Portal publishes no official brand hex, so the sienna, ink and tan here are an original, unofficial interpretation, not first-party values.
The lesson is a sienna-and-rope-tan palette signals narrative and survival. Portal’s world reads as warm and adventurous. For designers, it’s a reminder that earthy, weathered tones (sienna, rope tan) evoke story, hardship and adventure — right for games built to tell a tale. The takeaways: use earthy weathered tones for narrative and adventure; let the flagship’s world set the palette; and treat any single hex as unofficial when there’s no published spec.
Typography
The wordmark spirit is a storytelling serif — warm and narrative.
Portal’s identity carries a warm, narrative, authorial spirit — a “Portal Games” wordmark whose readable forms match a house built on “board games that tell stories.” A storytelling serif captures the mood: it’s warm and literary, matching a studio whose games generate a fresh tale each play and whose founder writes books about the craft. Set against a sienna palette, the storytelling serif feels narrative and adventurous — exactly the Robinson-Crusoe, Detective personality Portal carries. It’s literary rather than plain, mirroring a survival story unfolding on the table. (Portal’s real wordmark is a trademark we describe but don’t reproduce.) Because the exact mark isn’t ours to use, the honest description is “a storytelling serif spirit,” not the Portal logo. The type behaves like the brand: warm, narrative and authorial.
Aa
A storytelling serif spirit — warm and narrative. (Specimen set in Lora, a literary text serif; NOT the Portal logo, which is a trademark.)
A stated ethos as the difference
Portal says what it is.
Portal Games is a lesson in the clarifying power of a stated ethos. “Board Games That Tell Stories” isn’t just a tagline; it’s a filter — it tells players what to expect, and it tells the studio what to make. That clarity focuses the catalogue (Robinson Crusoe’s survival saga, Detective’s case files) and gives a small Polish publisher a memorable identity in a crowded field. It’s reinforced by Ignacy Trzewiczek’s authorial voice: a designer who publicly shares how and why he makes games builds trust and community, turning the studio into a person you can follow. A clear, honestly-held ethos plus a visible human behind it is a potent combination for a brand — people know what Portal stands for, and who stands behind it.
For designers and brand-builders, Portal offers a clear takeaway: a genuine, stated ethos focuses a brand and sets expectations. The lessons: name what you stand for (narrative) and let it filter what you make; put a real human voice behind the brand (Trzewiczek’s writing) to build trust; and keep the facts precise — Portal is Ignacy Trzewiczek’s Polish studio, known for Robinson Crusoe and Detective. It’s also a reminder to keep it honest: it was founded in 1999 (RPGs first, board games later — pivot date hedged); several flagships were co-designed or designed by others (Detective; Neuroshima Hex by Michał Oracz); it’s independent; and no official brand hex is published, so the palette here is an interpretation. Portal says what it is — proof that a stated ethos can be the difference.
Explore & save
Keep Portal Games’s identity on hand — save it to a board in the Made Good inspiration library.
Portal Games identity set
Pin the sienna-and-rope-tan palette and the storytelling-serif spirit to your own board.



