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Restoration Games Brand Guidelines: Reviving Classics, Dark Tower & Unmatched

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Brand Guidelines · Field Guide

Restoration Games Brand Guidelines

Bringing forgotten games back to life — and building new classics from old ones.

FIG 1.0 — RESTORED CLASSIC (HOMAGE)

FIG 1.1 — VINTAGE SLAB
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Two constants: a retro-teal and vintage-orange palette and a vintage slab. Abstract homage — not the Restoration wordmark or logo.

Palette
Retro teal + orange
From
c.2016Florida
Icon
Return to Dark Tower
Mission
Restore old games
01

Bringing games back to life

Restoration Games revives forgotten classics.

Restoration Games is a lesson in a mission as a brand. It’s a US studio (a Florida company) founded around 2016–2017 (we hedge the year) by publisher Justin D. Jacobson and famed designer Rob Daviau — who literally holds the title “Chief Restoration Officer.” Its whole reason for existing is in the name: it “restores” out-of-print and forgotten games, updating old designs with modern components, rules and production for today’s players.

The cross-link is delicious: Rob Daviau is the designer who invented the “legacy” game format (Risk Legacy) and co-designed Pandemic Legacy — so the industry’s great innovator of the new spends his days reviving the old. The restorations are real hits: ⭐ Fireball Island: The Curse of Vul-Kar (2018) reborn the beloved 1980s marble-run adventure (a $2.8M Kickstarter); Downforce restored a classic racing-bet game; and ⭐⭐ Return to Dark Tower (2020) reimagined the legendary 1981 electronic Dark Tower as an app-driven cooperative game (over $4M on Kickstarter).

Restoration also builds new classics from old bones: ⭐⭐ Unmatched, its acclaimed asymmetric miniatures dueling line, grew from the lineage of 2002’s Star Wars: Epic Duels and now pits licensed heroes (Marvel, Bruce Lee and more) against each other. It’s an independent studio with a genuinely distinctive purpose: nostalgia, done with modern craft. (Honest notes: the founding year is hedged; Jacobson owns/runs the company while Daviau leads design; restorations involve reacquired IP or new licenses — specifics hedged; Unmatched is a reimagining, not a reprint; and no official brand hex is published.)

02

Colour

Restoration lives in a retro-teal-and-orange palette. Click a swatch to copy the hex.

Restoration’s identity is nostalgic, warm and playful — a retro teal, ink black, and a vintage orange. The palette reads as an old game box brought back: the teal and warm orange of mid-century packaging, refreshed. It’s a nostalgic, joyful world that signals memory, revival and craft. It’s a retro-teal-and-orange palette that signals a restoration studio. The honest caveat: Restoration publishes no official brand hex, so the teal, ink and orange here are an original, unofficial interpretation, not first-party values.

The lesson is a retro-teal-and-orange palette signals nostalgia and revival. Restoration’s world reads as warm and playful. For designers, it’s a reminder that mid-century-tinged colours (retro teal, vintage orange) evoke memory and revival — perfect for a studio that brings old games back. The takeaways: use retro-tinged tones for nostalgia and revival; keep them warm and playful; and treat any single hex as unofficial when there’s no published spec.

Copy
Retro Teal
#1E7A82
Copy
Ink
#16141A
Copy
Vintage Orange
#D97A2E
Copy
Deep Teal
#0E5258
Copy
Cream
#E8E0D0
03

Typography

The wordmark spirit is a vintage slab — sturdy and nostalgic.

Restoration’s identity carries a sturdy, nostalgic, playful spirit — a “Restoration Games” wordmark whose solid slab forms recall an old game-box logo, refreshed. A vintage slab captures the mood: it’s sturdy and nostalgic, matching a studio that revives mid-century classics with modern craft. Set against a retro palette, the vintage slab feels warm and familiar — exactly the Fireball-Island, Return-to-Dark-Tower personality Restoration carries. It’s nostalgic rather than sleek, mirroring a beloved game reborn. (Restoration’s real wordmark is a trademark we describe but don’t reproduce.) Because the exact mark isn’t ours to use, the honest description is “a vintage slab spirit,” not the Restoration logo. The type behaves like the brand: sturdy, nostalgic and playful.

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A vintage slab spirit — sturdy and nostalgic. (Specimen set in Zilla Slab, a sturdy slab serif; NOT the Restoration logo, which is a trademark.)

Vintage slab · the wordmark spiritRetro teal · the paletteReturn to Dark Tower · the icon

04

A unique mission as the difference

Restoration owns nostalgia.

Restoration Games is a lesson in carving out a category no one else owns. Nearly every publisher chases new designs; Restoration went the opposite way and made reviving old games its entire identity — a genuinely distinctive mission that gives it a clear lane, a built-in supply of beloved IP to draw from, and a ready emotional hook (nostalgia). It’s reinforced by a perfect figurehead: Rob Daviau, the inventor of legacy games, applying cutting-edge design to forgotten classics. And the model has range — from faithful revivals (Fireball Island) to bold reinventions (Return to Dark Tower’s app) to brand-new lines grown from old roots (Unmatched). Owning “the restoration studio” means Restoration competes with almost no one for its exact position, while tapping a deep well of affection for games people already love.

For designers and brand-builders, Restoration offers a clear takeaway: a distinctive mission can hand you a category with little competition and built-in emotional pull. The lessons: find an underserved angle (reviving the old, not just making the new) and own it completely; use a credible figurehead to make the mission believable (Daviau); and keep the facts precise — Restoration is Justin Jacobson and Rob Daviau’s studio for restoring classics, behind Return to Dark Tower and Unmatched. It’s also a reminder to keep it honest: the founding year is hedged; Jacobson runs the company while Daviau leads design; restorations involve reacquired IP or licenses (Unmatched is a reimagining, not a reprint); and no official brand hex is published, so the palette here is an interpretation. Restoration owns nostalgia — proof that a unique mission can be the difference.

05

Explore & save

Keep Restoration Games’s identity on hand — save it to a board in the Made Good inspiration library.

Restoration Games identity set

Pin the retro-teal-and-orange palette and the vintage-slab spirit to your own board.

Core Palette
Homage
Aa
Vintage Slab
Wordmark spirit
Retro Teal
Gradient

♡ Save to a board

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Source & notes

Editorial reference. This article reports publicly documented facts about Restoration Games’ visual identity; it is not affiliated with, or endorsed by, Restoration Games. The Restoration Games, Return to Dark Tower and Unmatched names and logos are trademarks of Restoration Games / their respective owners — the graphics here are original abstract homages (colour discs and swatches), not Restoration assets, and no logo is reproduced. Facts reported from public sources (restorationgames.com, Wikipedia, BGG): Restoration Games is a US (Florida) studio founded around 2016–2017 by publisher Justin D. Jacobson and designer Rob Daviau (its “Chief Restoration Officer”), whose mission is restoring out-of-print/forgotten games with modern design and production; Daviau invented the “legacy” format (Risk Legacy) and co-designed Pandemic Legacy; restorations include Fireball Island: The Curse of Vul-Kar (2018, a $2.8M Kickstarter), Downforce, and Return to Dark Tower (2020, an app-driven reimagining of the 1981 electronic game, over $4M on Kickstarter); it also created Unmatched, an asymmetric miniatures dueling line (a reimagining descended from 2002’s Star Wars: Epic Duels) featuring licensed heroes. Honest notes: the founding year is hedged (2016 vs 2017); Jacobson owns/runs the company while Daviau leads design; restorations involve reacquired IP or new licenses, with specifics hedged; Unmatched is a reimagining, not a reprint; and no official brand hex is published, so colours are an unofficial interpretation.