Chip Theory Games Brand Guidelines
No cardboard — poker chips and neoprene mats, and a dice-building epic.
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Two constants: a chip-purple and teal palette and a bold sans. Abstract homage — not the Chip Theory wordmark or logo.
No cardboard here
Chip Theory rebuilt what a board game is made of.
Chip Theory Games is a lesson in reinventing components as a brand. It’s an independent American studio in Plymouth, Minnesota, run by brothers Josh and Adam Carlson (founded in the early-to-mid 2010s — we hedge the year; its breakout Too Many Bones Kickstarter launched in 2016). Its whole identity is a material choice.
Instead of cardboard, Chip Theory builds its games from thick, casino-style poker chips (with water-resistant tops), neoprene (mousepad-style) mats, and durable PVC plastic cards — a signature born from the founders’ love of poker. The result is games that are heavy, tactile, spill-proof and built to last, with enormous table presence. It’s the most distinctive production identity in the hobby: you can identify a Chip Theory game blindfolded.
Its flagship is ⭐⭐⭐ Too Many Bones (2017) — a dice-building cooperative RPG-adventure in which players build custom “Gearloc” heroes by leveling up their dice, battling toward a boss “Tyrant.” A cult hit, it anchors a catalogue of ambitious co-op and skirmish games: Cloudspire (tower defense), Hoplomachus, Burncycle, The Hunger, and the licensed The Elder Scrolls: Betrayal of the Second Era. Big Kickstarters and a devoted fanbase complete the picture. (Honest notes: the founding year is hedged and founder detail kept to “Josh and Adam Carlson”; the poker-chip/neoprene production is the true identity; Elder Scrolls is a licensed IP; and no official brand hex is published.)
Colour
Chip Theory lives in a chip-purple-and-teal palette. Click a swatch to copy the hex.
Chip Theory’s identity is bold, tactile and durable — a chip purple, void black, and a chip teal. The palette reads as its poker-chip components: the saturated, casino-bright colours of stacked chips against the black of a neoprene mat. It’s a heavy, table-presence world that signals durability, tactility and premium production. It’s a purple-and-teal palette that signals a component-innovation studio. The honest caveat: Chip Theory publishes no official brand hex, so the purple, black and teal here are an original, unofficial interpretation, not first-party values.
The lesson is a saturated chip-purple-and-teal palette signals tactile, durable production. Chip Theory’s world reads as bold and physical. For designers, it’s a reminder that saturated, casino-bright colours against black evoke poker chips and premium, hard-wearing components — the studio’s whole differentiator. The takeaways: use saturated bright colours against black for a tactile, premium feel; let the material be the identity; and treat any single hex as unofficial when there’s no published spec.
Typography
The wordmark spirit is a bold sans — solid and tactile.
Chip Theory’s identity carries a bold, solid, tactile spirit — a “Chip Theory” wordmark whose heavy forms match games built from poker chips and neoprene. A bold sans captures the mood: it’s solid and confident, matching a studio whose signature is durable, high-presence components. Set against a chip-purple palette, the bold sans feels physical and premium — exactly the Too-Many-Bones, poker-chip personality Chip Theory carries. It’s solid rather than delicate, mirroring a stack of heavy chips. (Chip Theory’s real wordmark is a trademark we describe but don’t reproduce.) Because the exact mark isn’t ours to use, the honest description is “a bold sans spirit,” not the Chip Theory logo. The type behaves like the brand: bold, solid and tactile.
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A bold sans spirit — solid and tactile. (Specimen set in Archivo, a bold grotesque; NOT the Chip Theory logo, which is a trademark.)
Component innovation as the difference
Chip Theory owns a material.
Chip Theory Games is a lesson in differentiating through the physical medium itself. Most publishers compete on design or theme; Chip Theory competes on what the game is made of. By replacing cardboard with poker chips, neoprene and plastic, it created a production identity so distinctive it functions as branding — instantly recognisable, impossible to confuse with anyone else, and genuinely useful (durable, spill-proof, satisfying to handle). That material signature draws a dedicated fanbase who value the tactile, premium feel, and it lets even a small studio stand out in a crowded market. It’s a reminder that in a hobby of physical objects, owning a material and a manufacturing approach can be as powerful a differentiator as owning a mechanic or a theme.
For designers and brand-builders, Chip Theory offers a clear takeaway: the medium itself can be your differentiator. The lessons: rethink the default material (cardboard) if a better one serves the experience (chips, neoprene) — and let that choice become your recognisable signature; build for the fans who value the difference; and keep the facts precise — Chip Theory is a Minnesota studio defined by poker-chip/neoprene components and Too Many Bones. It’s also a reminder to keep it honest: the founding year is hedged; the production is the identity; Elder Scrolls is licensed; and no official brand hex is published, so the palette here is an interpretation. Chip Theory owns a material — proof that component innovation can be the difference.
Explore & save
Keep Chip Theory Games’s identity on hand — save it to a board in the Made Good inspiration library.
Chip Theory identity set
Pin the chip-purple-and-teal palette and the bold-sans spirit to your own board.



