Yahtzee Brand Guidelines
The E. S. Lowe dice game renamed from the Yacht game.
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Two constants: a dice-cup red, bonus yellow and score-pad cream palette and a rounded game sans register. Abstract homage — not a Yahtzee product or mark; no box, dice, score card or logo is reproduced.
The Yacht game
A dice game played on a yacht, renamed and sold by E. S. Lowe.
Yahtzee reached shops in 1956 through the E. S. Lowe Company, the New York toy and game business of Edwin S. Lowe. English Wikipedia says Lowe filed Yahtzee as a trademark with the US Patent Office on 19 April 1956, a few weeks after the name’s initial commercial use on 3 April, and that he classed the product as a poker dice game.
The origin story comes from the brand’s owners. A history page on Hasbro’s website, archived in August 2007, says a wealthy Canadian couple played a dice game they called the “Yacht” game aboard their yacht and taught it to friends who came on board. In 1956, the page says, the couple approached Lowe and asked him to make up a few sets as gifts; Lowe liked the game enough to offer to buy the rights, and the couple agreed in return for a supply of the earliest finished sets for their friends. Lowe then changed the name to Yahtzee.
Toy Tales, in an article by Todd Coopee published in August 2017, attributes the game to the same unnamed couple, and adds that the couple’s names have never been made public and that no one has since come forward to claim the game.
The game itself sits in a long family of dice games. Wikipedia traces it to the English dice game Yacht, which it dates to at least 1938, and to related games such as Generala and Poker Dice, and it lists the changes Yahtzee made to that pattern: an upper-section bonus, a three-of-a-kind category, a four-dice small straight, and extra bonuses for rolling more than one Yahtzee. A close relative called Yatzy is played in Scandinavia, Wikipedia says.
The early sales were slow. Hasbro’s 2007 page says the game simply could not be explained in an advertisement and had to be played to be understood, so Lowe began holding Yahtzee parties where people could learn it, and word of mouth did the rest. Toy Tales adds that Lowe’s early advertising pitched it as fun for the whole family.
Colour
From E. S. Lowe to Milton Bradley and Hasbro.
E. S. Lowe sold Yahtzee from 1956 until 1973. Wikipedia says that during Lowe’s ownership the game’s packaging, contents and appearance changed several times, and that the advertising slogan moved between 1956 and 1961 from “The Game That Makes You Think While Having Fun” to “The Fun Game That Makes Thinking Fun!” The game and its contents carry Lowe copyright dates of 1956, 1961, 1967 and 1972, Wikipedia adds, and Lowe told his own version of the game’s story in Marvin Kaye’s 1973 book A Toy Is Born.
In 1973 the Milton Bradley Company bought the E. S. Lowe Company, and the rights to Yahtzee went with it, according to both Hasbro’s 2007 history page and Toy Tales. Milton Bradley was a long-established board game maker from Springfield, Massachusetts, founded in 1860, and Wikipedia says the purchase of E. S. Lowe came during the presidency of James Shea Jr., alongside the purchase of Playskool.
Milton Bradley itself changed hands in 1984, when it became a subsidiary of Hasbro, Toy Tales says. Wikipedia adds that Milton Bradley was merged with Hasbro’s other games business, Parker Brothers, in 1998, and that Hasbro kept using the Milton Bradley name until 2009. Hasbro has owned Yahtzee, through Milton Bradley, since 1984, the same corporate home as Battleship and the Parker Brothers games.
Under Milton Bradley and Hasbro the name has been stretched well beyond the original box. Toy Tales lists variants including Word Yahtzee, Challenge Yahtzee and Triple Yahtzee, electronic and online versions, and licensed editions themed on Hello Kitty, Pokémon, Super Mario and Pac-Man. Wikipedia also notes that a classic edition of the game is marketed by Winning Moves Games USA.
Typography
Design and documentation.
A board game brand is carried less by any single object than by a set of printed parts that travel together: a box lid, a board, a handful of tokens or dice, and a folded sheet of rules. The lid does most of the public work, because it sits on a shelf and has to name the game, show what kind of play is inside and carry the maker’s mark, often at a size that reads from across a shop.
Inside, the board turns the game’s logic into a layout of spaces, tracks and colour-coded zones, and the tokens, cards and score pads repeat that colour code in miniature. Rule sheets are the quiet part of the identity, with their own headings, diagrams and house style, and they are often revised when a game is reissued.
Game names also change hands more often than their players notice, so the company printed on a lid may not be the one that first published it. Each guide separates what dated, independent sources record about a game’s origins, owners and editions from what the companies say about themselves.
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A rounded game sans — the register of a dice cup, a score pad and a box lid. (Specimen set in Rubik, a sans-serif STAND-IN; NOT the Yahtzee logo.)
Yahtzee
Five dice, three rolls and a score card.
Yahtzee has almost no board, so its identity lives in a handful of small objects: five dice, a cup to shake them in and a pad of score cards. Wikipedia sets out the structure that the score card records. A game runs for 13 rounds; in each, a player may roll the dice up to three times, setting aside any dice between rolls, and must then enter a score in one of 13 boxes, each of which can be used only once.
The score card carries the game’s structure on paper. Wikipedia describes it as divided into an upper section of six boxes, one for each face of a die, and a lower section of poker-style combinations: three of a kind, four of a kind, a full house, small and large straights, a “chance” box and the box that gives the game its name. A Yahtzee is five of a kind, and Wikipedia says it scores 50 points, with further bonuses for later Yahtzees.
The name itself is part of that identity. Hasbro’s 2007 page says Lowe changed the name from the “Yacht” game to Yahtzee, and the same word names the five-of-a-kind combination and its box on the score card.
The logo has moved with the owners. Wikipedia says the original Yahtzee logo was used throughout the years when the E. S. Lowe Company alone produced the game, and that after 1973 it changed several times; the logo appears on both the score cards and the game boxes.
For a design guide, Yahtzee shows how a coined name and a printed score card can carry a game that has almost no board at all. Compare it with Battleship, another Milton Bradley game now owned by Hasbro, and Trivial Pursuit, a Hasbro game whose identity is likewise carried by colour-coded pieces. For this guide we use dice-cup red, bonus yellow and score-pad cream with a sans, an unofficial interpretation; no product or logo is reproduced.
Explore & save
Keep Yahtzee’s identity on hand — save it to a board in the Made Good inspiration library.
Yahtzee identity set
Pin the Yahtzee dice-cup red, bonus yellow and score-pad cream palette and the rounded game sans register to your own board.


