Minecraft Brand Guidelines
A chunky stone-block logo and a grass cube — the best-selling game ever, built one block at a time.
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Two constants: a green-and-brown earth palette and chunky, block-like display type. Abstract homage — not the Minecraft logo, grass block or font.
A logo carved from stone
Minecraft’s wordmark looks like it was mined out of the game itself.
Minecraft’s “MINECRAFT” logo is a bespoke, hand-drawn 3-D mark: chunky, beveled uppercase letters with a rough, embossed stone-block texture, depth and a drop shadow — as if the word were carved from the game’s own cobblestone. Crucially, it is not a font at all; it was custom-illustrated, so no downloadable typeface should be credited for it. The game does have a real proprietary typeface — the pixelated bitmap font “Mojangles” (aka “Minecraft Seven”), used for menus, chat and signs — but that’s separate from the 3-D title logo. (Two honest caveats: the fan fonts “Minecrafter” (which mimics the logo) and “Minecraftia” (which mimics Mojangles) are not official — never call them “the Minecraft font.”) The other signature mark is the grass block — green top, brown dirt sides — the game’s icon, alongside the Creeper face.
Minecraft was created by Markus “Notch” Persson, with a first public (Classic) release in May 2009 and the full 1.0 launch on November 18, 2011 at MINECON; it’s developed by Mojang (now Mojang Studios). A great origin fact: the iconic Creeper came from a coding accident — Notch swapped the length and height dimensions while modelling a pig, producing a tall, four-legged creature that he textured green and made hostile (so it’s a swapped-dimension pig, not a rendering glitch or a deliberate design). Minecraft went on to become the best-selling video game of all time, passing 300 million copies (as of October 2023). On ownership: Microsoft acquired Mojang for about $2.5 billion, announced September 15, 2014 (closed November 2014); Persson and the other founders left.
Colour
Minecraft is green grass and brown dirt. Click a swatch to copy the hex.
The palette is drawn straight from the game world: green grass and brown dirt, the colours of the grass block, in a low-fidelity, pixelated register. It’s earthy, natural and instantly recognisable — the exact opposite of a slick corporate scheme, and all the stronger for it, because it is the game. The honest caveat: Mojang/Microsoft publish usage guidelines and a media kit (logos as PNG/SVG) but no public hex brand kit, and — a lovely technical detail — the in-game grass colour is generated in code and varies by biome, so there is no single “official green.” Common fan values (greens around #5B8731/#83A344, dirt browns around #79553A/#866043) should be treated as approximate. The pixelated green-and-brown is the ownable identity precisely because it comes from the game, not a brand deck.
The lesson is let the product be the palette. Minecraft’s green-and-brown isn’t a designed brand colour scheme imposed from outside — it’s the literal colour of the game’s most iconic block, which makes it authentic and unmistakable. For designers, it’s a reminder that the most convincing brand colours can come directly from the product experience itself. The takeaways: derive your palette from the real thing your audience loves (here, the grass block); don’t over-polish an identity whose charm is its rawness (Minecraft’s low-fi pixels are the point); and remember that some “colours” are contextual — Minecraft’s grass literally changes by biome — so present specific hexes as approximate representations, not a rigid spec.
Typography
The type is blocky and pixelated — the game, in letterforms.
Minecraft’s typography comes in two flavours, and it’s worth keeping them straight. The title logo is chunky, beveled, stone-textured 3-D lettering — hand-drawn to look mined from the world — while the in-game font, Mojangles, is a low-resolution pixelated bitmap face used for menus, chat and signs. Both express the same idea: a blocky, pixelated, handmade aesthetic that matches a game built entirely from cubes. That deliberate low-fidelity is the charm — it signals creativity, nostalgia and accessibility, the sense that anyone can build here — and it stands apart from the polished type of most big franchises. (Because the logo is illustrated and Mojangles is proprietary, the honest description is “a hand-drawn block logo” and “the pixel font Mojangles,” never a downloadable fan font.) The letterforms look like the game feels: blocky, playful and made by hand.
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Chunky, block-like display letterforms. (Specimen set in Titan One, a chunky display face in the spirit of the Minecraft block logo; the logo is hand-drawn and the in-game font is the pixelated Mojangles.)
The product is the brand
Minecraft’s identity is inseparable from the game’s own materials.
Minecraft is the ultimate case of an identity that is the product. The stone-textured logo, the grass-block icon, the green-and-brown palette and the pixelated Mojangles font are all drawn directly from the game world — not designed as a separate corporate layer on top of it. That’s why the brand feels so authentic and is so beloved: there’s no gap between the identity and the experience. The low-fidelity, blocky aesthetic also carries a powerful message — that this is a world anyone can build in — which is central to Minecraft’s appeal as the best-selling game of all time. Even its quirks (a Creeper born from a coding accident, a grass colour that changes by biome) are part of the charm.
For designers, Minecraft offers a distinctive lesson: when the product has a strong, ownable aesthetic, build the brand directly from it. The takeaways: derive the logo, icon, palette and type from the real experience (the block, the pixels, the earth tones) rather than imposing an external look; don’t sand off the rough edges when the rawness is the appeal — Minecraft’s hand-drawn logo and pixel font would lose their soul if “professionalised”; and keep your assets honest and precise (the logo is illustrated, Mojangles is the real font, the fan fonts are not official, and Microsoft bought Mojang for ~$2.5B in 2014). Minecraft turned its own grass, stone and pixels into one of the most authentic and recognisable brand identities in games — proof that sometimes the best branding is simply the product, faithfully.
Explore & save
Keep Minecraft’s identity on hand — save it to a board in the Made Good inspiration library.
Minecraft identity set
Pin the grass-and-dirt palette and the type spirit to your own board.



