Libellud Brand Guidelines
Dreamlike and imaginative — the home of Dixit and its surreal illustrated cards.
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Two constants: a dream-violet and dusk-rose palette and a dreamlike serif. Abstract homage — not the Libellud wordmark or logo.
Games as dreams
Libellud made imagination the mechanic.
Libellud is a lesson in art and imagination as a game’s core. It’s a French board-game publisher based in Poitiers, founded in 2008 by Régis Bonnessée (the name evokes “libellule,” dragonfly — a poetic coinage we hold loosely). From the start its identity was art-forward, dreamlike and imaginative.
Its landmark is ⭐⭐ Dixit (2010), designed by Jean-Louis Roubira and illustrated by Marie Cardouat — a storytelling and guessing game built around eighty-four surreal, dreamlike illustrated cards. One player gives an evocative clue for a picture; everyone else tries to match it. Dixit won the Spiel des Jahres 2010 (the first time a French designer and publisher took the prize) and became a modern classic, its whole magic resting on the ambiguity and beauty of the art.
Libellud doubled down on that aesthetic with ⭐ Mysterium (2015), a cooperative deduction game in which a “ghost” communicates only through dreamlike vision cards while the other players interpret them — again, evocative illustration is the gameplay. Across titles like Seasons, Loony Quest and Obscurio, Libellud’s signature is the same: imaginative, beautifully illustrated games. ⚠️ It was acquired by Asmodee in July 2020 (after years of Asmodee distribution); founder Régis Bonnessée later left the studio. (Honest notes: Dixit was designed by Roubira with art by Cardouat — Libellud published it; the dragonfly etymology is hedged; the acquisition was July 2020; distinguish Libellud from parent Asmodee; and no official brand hex is published.)
Colour
Libellud lives in a dream-violet-and-dusk-rose palette. Click a swatch to copy the hex.
Libellud’s identity is dreamlike, imaginative and poetic — a dream violet, ink black, and a dusk rose. The palette reads as a Dixit card: the twilight violet and rose of a surreal illustration, soft and evocative. It’s an imaginative, artful world that signals dream, story and beauty. It’s a violet-and-rose palette that signals an art-forward, dreamlike publisher. The honest caveat: Libellud publishes no official brand hex, so the violet, ink and rose here are an original, unofficial interpretation, not first-party values.
The lesson is a violet-and-rose palette signals dream and imagination. Libellud’s world reads as poetic and artful. For designers, it’s a reminder that soft, twilight colours (violet, dusk rose) evoke dream and story — right for games where imagination is the mechanic. The takeaways: use soft twilight tones for a dreamlike, imaginative feel; let the art lead; and treat any single hex as unofficial when there’s no published spec.
Typography
The wordmark spirit is a dreamlike serif — poetic and soft.
Libellud’s identity carries a poetic, dreamlike, imaginative spirit — a “Libellud” wordmark whose graceful forms suit games built on surreal art and storytelling. A dreamlike serif captures the mood: it’s soft and evocative, matching a publisher whose gameplay is imagination. Set against a violet palette, the dreamlike serif feels poetic and gentle — exactly the Dixit, Mysterium personality Libellud carries. It’s evocative rather than plain, mirroring a surreal illustrated card. (Libellud’s real wordmark is a trademark we describe but don’t reproduce.) Because the exact mark isn’t ours to use, the honest description is “a dreamlike serif spirit,” not the Libellud logo. The type behaves like the brand: poetic, dreamlike and imaginative.
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A dreamlike serif spirit — poetic and soft. (Specimen set in Fraunces, a characterful serif; NOT the Libellud logo, which is a trademark.)
Art as the mechanic as the difference
Libellud made illustration the game.
Libellud is a lesson in making art itself the gameplay. In most games, illustration is decoration; in Libellud’s best work, the art is the mechanic. Dixit only works because its cards are surreal and ambiguous — the whole game is interpreting and misinterpreting evocative images; Mysterium turns dreamlike vision cards into a communication puzzle. That made Libellud’s identity inseparable from its aesthetic: you recognise a Libellud game by how it looks and feels — poetic, imaginative, a little uncanny. It’s a powerful position, because the beauty isn’t a coat of paint that competitors can strip away; it’s load-bearing, woven into how the game is played. Owning an aesthetic and a mechanic at once is a rare, defensible kind of brand.
For designers and brand-builders, Libellud offers a clear takeaway: when art carries the experience, aesthetic becomes a defensible identity. The lessons: let visual style do real work in the product (not just decorate it) so it can’t be easily copied; build a recognisable aesthetic that is the brand (dreamlike imagination); and keep the facts precise — Libellud is a 2008 French publisher, now part of Asmodee, behind Dixit and Mysterium. It’s also a reminder to keep it honest: Dixit was designed by Jean-Louis Roubira with art by Marie Cardouat; the name etymology is hedged; the Asmodee acquisition was July 2020; and no official brand hex is published, so the palette here is an interpretation. Libellud made illustration the game — proof that art as the mechanic can be the difference.
Explore & save
Keep Libellud’s identity on hand — save it to a board in the Made Good inspiration library.
Libellud identity set
Pin the dream-violet-and-dusk-rose palette and the dreamlike-serif spirit to your own board.



