Repos Production Brand Guidelines
Belgian, polished and playful — the home of 7 Wonders and Just One.
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Two constants: a wonder-gold and papyrus palette and a classical serif. Abstract homage — not the Repos wordmark or logo.
Polished play, from Belgium
Repos makes accessible games beautifully.
Repos Production is a lesson in polish and personality. It’s a Belgian board-game publisher (Brussels commonly cited), founded in 2004 by Cédrick Caumont and Thomas Provoost — who started by bringing the party game Time’s Up! to Europe — and it built a reputation for accessible, exceptionally well-produced games delivered with a famously playful, irreverent company culture (Repos is known for showing up at fairs in sombreros — “the Belgians in sombreros”).
Its landmark is ⭐⭐ 7 Wonders (2010), designed by Antoine Bauza — a civilization card-drafting game where everyone picks cards simultaneously, so it plays fast even with many players. It swept awards and won the first-ever Kennerspiel des Jahres in 2011; the two-player spin-off 7 Wonders Duel (2015, Bauza with Bruno Cathala) is one of the best-regarded head-to-head games ever.
Repos’ second modern icon is ⭐⭐ Just One (2018), a cooperative party word game (everyone secretly writes a one-word clue; duplicates cancel out) designed by Ludovic Roudy and Bruno Sautter, which won the Spiel des Jahres 2019 — a rare feat, giving Repos both a top “gamer” award (Kennerspiel) and a top “family” award (Spiel). ⚠️ Repos was acquired by Asmodee (announced late 2019 / January 2020), after Asmodee had long been its distributor. (Honest notes: 7 Wonders was designed by Antoine Bauza and Just One by Roudy & Sautter — Repos published them; the acquisition was 2019–2020, not 2014; distinguish Repos from parent Asmodee; and no official brand hex is published.)
Colour
Repos lives in a wonder-gold-and-papyrus palette. Click a swatch to copy the hex.
Repos’ identity is warm, classical and polished — a wonder gold, ink black, and a papyrus cream. The palette reads as 7 Wonders: the gold and papyrus of ancient civilizations, the black of ink, warm and refined. It’s a considered, accessible world that signals quality, warmth and classical play. It’s a gold-and-papyrus palette that signals a polished Belgian publisher. The honest caveat: Repos publishes no official brand hex, so the gold, ink and papyrus here are an original, unofficial interpretation, not first-party values.
The lesson is a gold-and-papyrus palette signals warm, classical polish. Repos’ world reads as refined and inviting. For designers, it’s a reminder that warm, classical tones (gold, papyrus) feel premium and welcoming at once — fitting for accessible games made to a high finish. The takeaways: use warm classical tones for premium warmth; ground them with ink; and treat any single hex as unofficial when there’s no published spec.
Typography
The wordmark spirit is a classical serif — refined and warm.
Repos’ identity carries a refined, warm, classical spirit — a “Repos Production” wordmark whose elegant forms suit a game of ancient wonders. A classical serif captures the mood: it’s refined and timeless, matching a publisher of polished, accessible games with a civilization at its heart. Set against a gold palette, the classical serif feels premium and warm — exactly the 7-Wonders, Just-One personality Repos carries. It’s refined rather than plain, mirroring an elegantly produced game. (Repos’ real wordmark is a trademark we describe but don’t reproduce.) Because the exact mark isn’t ours to use, the honest description is “a classical serif spirit,” not the Repos logo. The type behaves like the brand: refined, warm and classical.
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A classical serif spirit — refined and warm. (Specimen set in Cinzel, a classical display serif; NOT the Repos logo, which is a trademark.)
Range across the audience as the difference
Repos wins both gamers and families.
Repos Production is a lesson in serving the whole audience with polish. The board-game world often splits into “gamer” games and “family/party” games, and most publishers pick a side. Repos won at both: 7 Wonders took the first Kennerspiel des Jahres (the connoisseur/gamer award), while Just One took the Spiel des Jahres (the family award) — a rare double that proves a single studio can make a deep drafting game and a giggly party game with equal craft. The common thread is polish and accessibility: whatever the weight, a Repos game is beautifully produced, easy to teach and fun fast. Add the playful, human company culture, and Repos shows that breadth done with consistent quality and personality can win the entire table.
For designers and brand-builders, Repos offers a clear takeaway: you can serve both ends of an audience if the craft and personality are consistent. The lessons: don’t assume “gamer” and “family” are mutually exclusive — polish and accessibility travel across both; let a consistent, human brand personality tie a varied catalogue together; and keep the facts precise — Repos is a 2004 Belgian publisher, now part of Asmodee, behind 7 Wonders and Just One. It’s also a reminder to keep it honest: those games were designed by others (Bauza; Roudy & Sautter) and published by Repos; the Asmodee acquisition was 2019–2020; and no official brand hex is published, so the palette here is an interpretation. Repos wins both gamers and families — proof that consistent, personable range can be the difference.
Explore & save
Keep Repos Production’s identity on hand — save it to a board in the Made Good inspiration library.
Repos identity set
Pin the wonder-gold-and-papyrus palette and the classical-serif spirit to your own board.



