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Sunrise Brand Guidelines: A 1972 Mushi Production Breakaway, Three Sun Logos and Bandai Namco

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Brand Guidelines · Field Guide

Sunrise Brand Guidelines

Seven producers, a blue sun and a name that outlived its company.

FIG 1.0 — SUN DISC BLUE, DAWN ORANGE AND CREAM (ABSTRACT HOMAGE)

FIG 1.1 — WIDE TECHNICAL CAPITALS
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Two constants: a sun disc blue, dawn orange and morning cream palette and a Wide technical capitals register. Abstract homage — not a Sunrise asset or mark; no logo, character, robot or wordmark is reproduced.

Founded
Sunrise Studio set up by ex-Mushi Production staff1972
Name
Nippon Sunrise becomes Sunrise1987
Owner
Joins the Bandai group1994
Brand
Sunrise Inc. becomes Bandai Namco Filmworks2022
01

Seven producers leave Mushi Production

A planning company, a production studio and a new name, 1972–1987.

Sunrise started as two companies with one set of people. The Sunrise history page says that in 1972 a group who had left Mushi Production set up an animation company, Sōeisha, and that in September 1972 Sunrise Studio was established as Sōeisha’s production arm, also taking on production work for programmes by Toei and Tsuburaya Productions. Japanese Wikipedia names the seven founders, all from Mushi Production’s production and sales departments: Yoshinori Kishimoto, Masanori Itō, Eiji Yamaura, Yasuo Shibue, Masami Iwasaki, Kiyomi Numamoto and Yasuhiko Yoneyama. It says that because they had no capital of their own they sought investment from Tohokushinsha, the company that had handled sound on Mushi Production’s works, and that the copyright notices on productions from this period all read Tohokushinsha. Anime News Network, in a report on 8 February 2022, also gave September 1972 as the date Sunrise Studio was founded, after former Mushi Production members had established Sōeisha.

The company’s history opens its list of productions with Hazedon, broadcast in October 1972, and says that by 1974 it was running three productions at once, with Studios 1, 2 and 3, a head office and a planning room. Those numbered studios became the organising unit of the company. English Wikipedia says the founders built Sunrise around producers rather than a single creator, adopted a policy that creators should not hold management positions, and concentrated on robot series that could also be used to sell toys.

Independence came in November 1976, when, according to the company, Nippon Sunrise was set up to expand the business; Japanese Wikipedia says this marked its departure from Tohokushinsha. The company lists Invincible Super Man Zambot 3, broadcast in October 1977, as its own original production number one, followed by Mobile Suit Gundam in April 1979. In June 1987 the company changed its name to Sunrise, and Japanese Wikipedia says Eiji Yamaura became its third president at the same time.

02

Colour

Bandai, a split, one building and a merger that kept the name.

Toys came into the ownership in the 1990s. The company’s history says Sunrise became a member of the Bandai group in February 1994, and that it set up a digital imaging development room, now its Digital Creation Studio, in September 1994. English Wikipedia says that in October 1998 the team of Studio 2 led by Masahiko Minami left to establish the studio Bones. The company lists a music publishing company spun off in June 2002, and says Sunrise joined the Bandai Namco group in October 2005 when Bandai and Namco integrated their management.

The 2010s brought a division of labour. Anime Herald reported on 12 February 2015 that Bandai Namco Holdings had announced it would split Sunrise to create a second production company, Bandai Namco Pictures, from Sunrise’s children’s and family division, based in Tokyo’s Nerima ward and headed by Sunrise president Yasuo Miyagawa, while Sunrise would shift its focus towards titles for fans, such as Gundam. The company dates the new company to April 2015, and lists the founding of Sunrise Beyond in March 2019.

Then the scattered pieces were brought under one roof. Anime News Network reported on 21 October 2021 that Sunrise had moved to a new head office in Tokyo’s Suginami ward named White Base, after the ship in Mobile Suit Gundam, gathering Sunrise, Bandai Namco Pictures, Sunrise Beyond and Sunrise Music, which had previously been spread across more than 20 locations; the studios were to move in stages through to 2022.

Months later the company itself was renamed. Anime News Network reported on 8 February 2022 that Bandai Namco Holdings would combine Sunrise Inc., the visual business of Bandai Namco Arts and Bandai Namco Rights Marketing into a new company, Bandai Namco Filmworks, from 1 April 2022, with Sunrise president Makoto Asanuma as its president, and that the group said it would continue to use and develop the Sunrise brand name, with its more than four decades of history. The Sunrise history page records that Sunrise Inc. was the surviving company in that merger and took the new name. Bandai Namco Filmworks has owned the Sunrise brand since 2022.

Copy
Sun Disc Blue
#1F4FA3
Copy
Night Blue
#102A5C
Copy
Dawn Orange
#E07A2E
Copy
Morning Cream
#F2E6CF
Copy
Paper
#FAFAF8
03

Typography

A studio mark that changed with the company name.

An animation studio’s identity usually reaches viewers in the seconds before the story starts. Many studios open a film or an episode with a short animated ident in which the logo moves, settles and fades, and the same mark returns in the end credits, on posters and on home-video releases. Because those seconds repeat with every episode or screening, the ident tends to be brief, readable on a phone as well as in a cinema, and quiet enough to leave room for the opening that follows. In television animation the studio often shares the screen with many other names: the production committee that finances a series, the broadcaster, the publisher of the original work and the music and merchandise partners may all appear on one credit card, so a studio logo has to stay legible at small sizes beside very different type.

Most of the recognition belongs to the titles rather than the studio. Each series or film usually has its own title logo, used across key visuals, trailers and packaging, while the studio name sits underneath in smaller type. Studios step forward at anniversaries, exhibitions and convention booths, where the mark appears on banners, catalogues and merchandise, sometimes in a special anniversary version. Ownership changes leave traces too: a parent company’s name may be added beside the studio’s, or a studio name may continue as a label after the company behind it has been reorganised. For designers, the practical point is that a studio identity is a set of placements — an ident, a credit line, a booth, a website — and each needs a version of the mark that works at its size.

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Wide technical capitals — after the all-capitals SUNRISE styling. (Specimen set in Exo 2, a sans STAND-IN; NOT the Sunrise logo or any Sunrise lettering.)

Wide technical capitals · the registerSun disc blue, dawn orange and morning cream · the paletteSeven producers, a blue sun and a name that outlived its company · the signature

04

Sunrise

A blue sun disc, a rising S and a mark drawn for television.

The company’s own history page sets out its logos in sequence, and each one follows the name of the moment. The original mark, used from 1981, placed the N of Nippon Sunrise inside a blue sun disc; the company says it made its on-screen debut in the 1982 Space Runaway Ideon films, as an animation in which a white line moved into a blue circle to form the letter. The second, introduced with the change of name in 1987, combined the initial S of Sunrise with the image of a rising morning sun. The third, adopted in October 1996, kept the concept of the previous mark but joined it to the SUNRISE name in a single unit to make it easier to read, and the company says the angles of the diagonal lines in the mark were chosen to avoid flicker and blurring from scan lines on television and cinema screens. English Wikipedia says a newer logo has been in use since 2024 and that the 1996 design is still used as a secondary logo.

The name is written in capital letters, and English Wikipedia notes that the studio is also branded as Sunrise Studios and that Haro, a character from the Gundam series, serves as its mascot. The website now carries copyright lines for both SUNRISE and Bandai Namco Filmworks. Its brand page describes Sunrise as a company that has spent more than 40 years creating “one from zero”, and says that although the shape of the company changed in April 2022, it will keep making work centred on the Sunrise brand.

For a design guide, Sunrise shows how a studio mark can follow a company through new names and owners while keeping a single idea, the sun, and how a brand name can outlast the company that originally carried it. Compare Bandai Namco, the group whose Bandai side has owned Sunrise since 1994, and Bones, the studio founded by former Sunrise staff in 1998. For this guide we use sun disc blue, dawn orange and morning cream with a sans, an unofficial interpretation; no product or logo is reproduced.

05

Explore & save

Keep Sunrise’s identity on hand — save it to a board in the Made Good inspiration library.

Sunrise identity set

Pin the Sunrise sun disc blue, dawn orange and morning cream palette and the Wide technical capitals register to your own board.

Core Palette
Homage
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Wide technical capitals
The register
Wide technical capitals
Gradient

♡ Save to a board

06

Source & notes

Sources: Anime News Network (21 October 2021; 8 February 2022); Anime Herald (12 February 2015); Sunrise corporate history and brand pages; Wikipedia (Sunrise, English and Japanese). No official brand hex is published, so the tones here are an unofficial interpretation, and no product or mark is reproduced.